AI Insights · Timothy · April 2022
Top 5 School Games Apps in Egypt Q1 2022
In Q1 2022, the top 5 school games apps in Egypt showed varied performance in weekly downloads, revenue, and active users. Sensor Tower data provides detailed insights into these trends.
The performance of the top 5 school games applications in Egypt during Q1 2022 presents a fascinating overview of user engagement and app popularity. Here’s a breakdown of their weekly downloads, revenue, and active users trends based on data from Sensor Tower.
Papers Grade Please! from Lion Studios experienced a fluctuating trend in weekly downloads, starting strong with approximately 64K in the last week of December and dipping to around 13K in late February before recovering to about 22K by the end of March. Weekly revenue showed peaks and troughs, with the highest revenue reaching around $76 in the week of February 21. Active users saw a decline from approximately 130K at the beginning of the quarter to around 49K by the end of March.
SAKURA School Simulator by Garusoft LLC maintained relatively stable download numbers, peaking at about 9.3K in early February and seeing a low of around 3.6K in mid-March, ending the quarter with approximately 5.4K downloads. Active users remained consistent, starting at around 56K and closing the quarter at approximately 54K.
Math Kids - Add,Subtract,Count from RV AppStudios LLC saw a decline in weekly downloads throughout the quarter, starting at approximately 9.1K in late December and dropping to about 2.5K by the end of March. Active users followed a similar trend, decreasing from around 12K to about 6.4K over the same period.
School Days by MDickie Limited showed an increasing trend in weekly downloads in January, peaking at approximately 7.3K at the end of the month before stabilizing around 1.4K in March. Active users also increased initially, reaching about 10.6K in early February, then gradually decreased to around 3.6K by the end of the quarter.
Anime City 3D by Anton Ptitsyn saw significant growth in downloads, starting at around 343 in late December and reaching a peak of approximately 4.3K in late February. Active users mirrored this trend, starting at around 846 and peaking at about 6.2K in early March before slightly declining to around 4.3K by the end of the quarter.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the mobile gaming market in Egypt. For more detailed data and further insights, visit Sensor Tower.